CLAN RAID RULES
If anyone wants to challenge us to a raid battle here are the rules that both clans should abide by:
Defenders get 3 Minutes head start for setup.
In order for a clan raid to take place, There must be:
> No team-based game-modes
> No kicking players active in combat
> No bridges exceeding more than 3 wall coliseums
> No kill zones
> No modding, hacking, or lag-switches
> No trait-zones of any kind
> No tampered leader traits, spawn traits, or base player traits
> Once a base is lost, it can no longer be used by the Defending clan
> At least one loadout must consist of an AR/BR/DMR and Magnum
> Their must be at least one entrance to the base
> No spawn killing will be allowed
Win Condition
The Win Conditions for a Raid is simple. Attackers must hold the base for 30 minutes in order to claim victory. The defenders win if they can prevent this from happening within a 2 hour time limit.
Base Rules
Clan bases, also known as forts or fire-bases and originally known as HQ's, must follow the following rules in order to be considered a 'legal base'. If a clan uses a base which is not legal from our viewpoint, we will record it as a forfeit.
1) The Base must have clear boundaries. It must be obvious as to what constitutes as inside the base.
2) The map can only have one Base which can be taken over. Mini-bases and outposts do not count.
3) The Base can not be in more than one place.
5) There must be no spawn points inside the Base.
6) All players must spawn in the same general area, no separate team spawns.
7) The Base must be accessible from the outside at all times. This means that if no one is in the base, a player should be able to enter it without requiring anything from inside the base.
8) The Map cannot be modded in any way.
Gametype Rules
Gametype must be FFA Slayer
1) No kill or time limit.
2) No editing of basic game mechanics such as player speed, jump height or damage/shield modifiers.
3) No bottomless clip.
4) No indestructible vehicles.
5) Nothing which allows a player to become invincible such as leader traits, custom power traits.
Mods
No map mods, game-type mods or player mods of any type are allowed in a Raid. Using one is an automatic forfeit.
In order for a clan raid to take place, There must be:
> No team-based game-modes
> No kicking players active in combat
> No bridges exceeding more than 3 wall coliseums
> No kill zones
> No modding, hacking, or lag-switches
> No trait-zones of any kind
> No tampered leader traits, spawn traits, or base player traits
> Once a base is lost, it can no longer be used by the Defending clan
> At least one loadout must consist of an AR/BR/DMR and Magnum
> Their must be at least one entrance to the base
> No spawn killing will be allowed
Win Condition
The Win Conditions for a Raid is simple. Attackers must hold the base for 30 minutes in order to claim victory. The defenders win if they can prevent this from happening within a 2 hour time limit.
Base Rules
Clan bases, also known as forts or fire-bases and originally known as HQ's, must follow the following rules in order to be considered a 'legal base'. If a clan uses a base which is not legal from our viewpoint, we will record it as a forfeit.
1) The Base must have clear boundaries. It must be obvious as to what constitutes as inside the base.
2) The map can only have one Base which can be taken over. Mini-bases and outposts do not count.
3) The Base can not be in more than one place.
5) There must be no spawn points inside the Base.
6) All players must spawn in the same general area, no separate team spawns.
7) The Base must be accessible from the outside at all times. This means that if no one is in the base, a player should be able to enter it without requiring anything from inside the base.
8) The Map cannot be modded in any way.
Gametype Rules
Gametype must be FFA Slayer
1) No kill or time limit.
2) No editing of basic game mechanics such as player speed, jump height or damage/shield modifiers.
3) No bottomless clip.
4) No indestructible vehicles.
5) Nothing which allows a player to become invincible such as leader traits, custom power traits.
Mods
No map mods, game-type mods or player mods of any type are allowed in a Raid. Using one is an automatic forfeit.